Featured Posts
Nalta - Hobby Game Engine
A custom game engine built from scratch in C++ as a personal platform for learning how game engines work at a fundamental level — from rendering and memory management to tools and editor systems.
C++
DirectX 12
HLSL
API-Agnostic Design
Games
Spiteful Hangover
An action RPG built in a custom engine based of The Game Assembly’s engine.
Rendering Pipeline
VFX System
Terrain Painter
Cannibal Crossing
An action game built in The Game Assembly’s custom engine.
Rendering Pipeline
Grid System
Audio & Sound Design
Revolt: Gear by Gear
A puzzle game built for android in unity.
Touch Input & UI
Audio & Sound Design
Scene Handling
Contact
Always happy to talk graphics, engines, or game dev — feel free to reach out.
strand.e.mattias@gmail.com