Mattias Strand

Graphics, Engine & Tools Programmer

Nalta - Hobby Game Engine

A custom game engine built from scratch in C++ as a personal platform for learning how game engines work at a fundamental level — from rendering and memory management to tools and editor systems.


C++ DirectX 12 HLSL API-Agnostic Design

Games

Spiteful Hangover

An action RPG built in a custom engine based of The Game Assembly’s engine.

Rendering Pipeline VFX System Terrain Painter

Cannibal Crossing

An action game built in The Game Assembly’s custom engine.

Rendering Pipeline Grid System Audio & Sound Design

Revolt: Gear by Gear

A puzzle game built for android in unity.

Touch Input & UI Audio & Sound Design Scene Handling

On Thin Ice

An endless runner built in Unity.

Player Movement Camera System Sound Design

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15. Any internship offers can be made on April 27th, at the earliest

Contact

Always happy to talk graphics, engines, or game dev — feel free to reach out.

strand.e.mattias@gmail.com